A little bird told me that our dear Ed Sheeran will be having a rerun soon, the god of reruns finally returns! If it isn't obvious how Childe is Hoyoverse's golden boy by now then I don't know who is.
Well, let's begin shall we?
Tartaglia, also known as his codename Childe is a playable Hydro character. He is the Eleventh of the Eleven Fatui Harbingers. Following danger wherever he goes, Childe is always eager for a challenge, making him extremely dangerous despite being the youngest member.
- His normal attack performs up to 6 consecutive shots with a bow.
- His charged attack performs a more precised Perform a more precise Aimed Shot with increased DMG.
- While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.
- Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
- Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
- Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.
- His plunging attack fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.
- His elemental skill, Foul Legacy : Raging Tide, unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:
1. Normal Attack
Perform up to 6 consecutive Hydro strikes.
2. Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.
3. Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.
- After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter cooldown.
- The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
- Elemental Burst, Havoc : Obliteration
Performs different attacks based on what stance Tartaglia is in when casting.
1. Ranged Stance: Flash of Havoc
Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status.
Returns a portion of its Energy Cost after use.
2. Melee Stance: Light of Obliteration
Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.
3. Riptide Blast
When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG.
DMG dealt in this way is considered Elemental Burst DMG.
- His first ascension passive is Never Ending, which extends riptide duration by 5 seconds.
- His 4th ascension passibe is Sword of Torrents, Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents.
- Lastly his Utility Passive is Master of Weaponry which increases your own party member' Normal Attack Level by 1.
His kit is interesting due to the two states he can change into with just a tap of his elemental skill. But it also must be noted that this can be confusing to those not familliar with his playstyle. He's definitely a full Hydro DPS.
That's about it from me.
Sekian dari Author, semoga resin kalian selalu penuh, selalu menang 50/50, dan selalu dapat stats terbaik di Artifact kalian.
Saya Ruyi. Sampai ketemu di lain waktu.
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